- #ORF09 An introduction to the RETE algorithm
- #ORF09 Playing With the Rules Presentation
- #ORF09 Rule Patterns and Features Presentation
- #ORF09 Early Alert System Presentation
- #ORF09 Engineer’s perspective on Rule Technology Keynote
- #ORF09 Enterprise Architecture Presentation
- #ORF09 Enterprise Architecture Presentation Part II
- #ORF09 Model Driven Approach for BRMS Presentation
- #ORF09 Production Rule Systems
- #ORF09 Graph Based Knowledge Bases and Rules Presentation
- #ORF09 Truth versus Useful Lies Presentation
- #ORF09 Automated Verification of rules Presentation
- #ORF09 Agile Business Rule Development Presentation
- #ORF09 Rule Classification First Presentation
- #ORF09 Rule Violation and Over-Constrained Problems Presentation
- #ORF09 Generating Rules from UML presentation
- #ORF09 What’s Different about Rules in CEP Presentation
- #ORF09 Measuring your Rules’ KPI Presentation
- #ORF09 Designing a System of Rule Based Agents Presentation
- #ORF09 Extending General Purpose Engines Presentation
- #ORF09 Programming Rules using a spreadsheet interface
- #ORF09 Practical and Modern RBE Presentation
- #ORF09 Temporal Reasoning Presentation
- #ORF09 Business Rules in the Cloud Presentation
- #ORF09 October Rules Fest Think Tank
- #ORF09 October Rules Fest Think Tank – Part II
- #ORF09 CLIPS implementation of RETE Presentation
- #ORF09 Complex Event Processing Models Presentation
- #ORF09 Distributed Programming with Agents Presentation
- #ORF09 making Parallelism Available to Rule Developers Presentation
Andrew Waterman gave a talk on how they use game theory to understand ecological problems used in a small university in Mexico.
In the last 30-40 years cattle ranching has become the main form of agriculture from traditional agriculture. The location is now at risk of becoming a desert. Although the desertification is a slow process, it is obviously something they want to avoid and need to focus efforts on.
First comes deforestation and then a resulting erosion. The erosion can lead to desertification.
Their interest is to understand how the social ecological systems interact with each other. The people influence the land and the land influences the people. One of the questions is about selfishness and cooperation behaviours and how they affect the outcome.
To do this, they first created a rules based game inspired by a game called Pente. They created a rules that have 2 ways of making points. A selfish way, or a cooperative way.
This is used to try and understand the psychology behind cooperative play and selfish play and to help understand what the effects of policies in the real world might have what outcome.
They bring the findings to the workers to educate what the effects of their behaviours can be over time. They also listen to the workers feedback to integrate the results back into the game.
They then developed a role playing game (RPG) that expands the concepts further. They played with workers, academics and government players and gathered the feedback from each.
This is an application of COMMOD (some framework to help gather information for analysis), which does an analysis of the situation, develops a model, create a RPG and the create computer simulations.
The talk then went into the details of the architecture of how this was implemented, the architecture and the API.
This was an extremely interesting talk that showed how rules can be used for research purposes.